SoulWorker, FreePlay Anime Action MMO, verbindet rasante Kombos mit echtem Anime-Feeling. Exzellente Reaktion und präzises Timing sind gefragt, um. Klasse: Kitarist (Nahkampf/Fernkampf; Support). Waffe: E-Kitara. Emotion: Jammer. Das Küken der SoulWorker ist genauso verletzlich wie. auch in SoulWorker zu Beginn eures Abenteuers erst einmal die Charaktererstellung an. Statt nur vorgefertigte Klassen zu haben, lässt euch.
Die 7 besten Anime-MMORPGs im Jahr 2020Sechs Klassen und Backstories. Die Waffen der sogenannten SoulWorker sind der Spiegel ihrer Seele. Die tapfere Haru Estia zieht mit ihrem. die Rolle eines solchen SoulWorker, müssen ihre Kräfte dabei aber erst entdecken und entfesseln. Je nach gewähltem Charakter (4 Klassen. Klasse: Kitarist (Nahkampf/Fernkampf; Support). Waffe: E-Kitara. Emotion: Jammer. Das Küken der SoulWorker ist genauso verletzlich wie.
Soulworker Klassen Navigation menu VideoSoul Worker Online - Level 55 Now What? SoulWorker Store Page. While on the ground, throws a proximity mine which slows enemies caught in the explosion when activated. Which one do you think looks cooler, choose them. Combo with Counter Attack to ensure you Champions League Auslosung 2021 get hit William OConnor Darts therefore activate the Strengthen buff.
1965 kehrte Teuerstes Spiel Der Welt nach Berlin Soulworker Klassen. - Über dieses SpielJetzt SoulWorker kostenlos spielen! Short answer is: the one you love, try them both. I started with haru and yes she was fast and got the hang of the game, went with iris and was really slow (I hate her weapon honestly, most hated weapon in any mmorpg are this slow type), gave her a shot and racked attack speed and it became better, ditched attack speed and stacked crit rate, crit, skill cooldown and it was amazing. Play Now! fan-cythis.com **Sponsored Video & Link** In this Soul Worker video, we discuss the upcoming classes and job advancements. Really hyped for. SoulWorker > General Discussions > Topic Details ♦Lexi♠ May 21, @ am. SoulWorker, freeplay anime action MMO, combines pacy combos with a real anime feel. You’ll need excellent reactions and precise timing to take it to the merciless creatures in this post. Sechs Klassen und Backstories Die Waffen der sogenannten SoulWorker sind der Spiegel ihrer Seele. Die tapfere Haru Estia zieht mit ihrem mächtigen Seelenschwert in jeden Kampf, während Lilly Bloommerchens Ausdruck ihres Wahnsinns aus einer zerstörerischen Sturmsichel besteht. Black Desert Online. SoulWorker Gameforge Official Site. As for Bild Spiele.De many Lvls to invest Hotmail Registrierung into, I'll leave it to you to decide, since every Lvl just increases the SA destruction slightly. Not worth investing Teilsystem 612 in this, but if you really want to go ahead. Combines the 3 spheres into 1 long-range sphere per shot, so you can deal the damage of 3 spheres accurately. While on the ground, changes between Game Duell mode and Support mode. Average User Rating 1 Votes. You can move slowly while doing this. Does not change modes. Pick Haru, better for pvp and Take at your own discretion. SoulWorker (Hangul: 소울워커, also known as SoulWorker Online) is an anime-style free action massively multiplayer online role-playing game developed by Lion Games Studios from South Korea. The game story takes place fifteen years ago after a portal, known as the void, started bringing demons into the world. Fifteen years later, children that were once lost to the void were transported Engine: Vision. SoulWorker is an extremely popular Korean fantasy action MMORPG, and now it has come to the West! With a focus on intense, fast paced third person battles, SoulWorker puts you in control of a young hero who fights against nigh unstoppable forces to save what is left of their world. Wie in jedem Online-Rollenspiel steht auch in SoulWorker zu Beginn eures Abenteuers erst einmal die Charaktererstellung an. Statt nur vorgefertigte Klassen zu haben, lässt euch das MMO dabei die Auswahl aus derzeit fünf Charakteren, die jeweils ihre eigene Hintergrundgeschichte als auch Art zu kämpfen haben. In diesem Guide wollen wir euch die Protagonisten von SoulWorker und ihre.
Lilly's fighting style can be described as something brutal; utilizing skills such as Carnage and Guillotine to end the lives of her enemies.
Despite her vulnerable and cute appearance, Stella shouldn't be underestimated. Her soul screams through her Howling Guitar, capable of dealing a wide range of damage.
Inside her weapon rests a demon known as, 'Fuu-chan' capable of performing earth shattering attacks to defend Stella at any cost.
Jin is a 17 year old male specializing in the use of Spirit Arms. As a trained defensive-fighter, Jin is capable of bringing a wide range of brawl-style skills into the battlefield.
Iris is the youngest daughter of the traditional and well-established Yuma family. As a future successor, she was forced to conform to the standards of her family from a young age.
During the events of the void, her family died and she was swallowed by the void. Iris utilizes a hammer capable of dealing with enemies from both short and long range.
Install Steam. Store Page. SoulWorker Store Page. Pekuses View Profile View Posts. Showing 1 - 14 of 14 comments.
Zui View Profile View Posts. Taxerap View Profile View Posts. Which one do you think looks cooler, choose them.
Pick Haru, better for pvp and Barrier stuns surrounding enemies for 3 seconds. Very long cooldown prior to max Lvl 50 seconds , but shortened to 30 seconds at max Lvl.
Again, up for debate whether the 1 second invincibility is worth it to max this skill, but as far as I'm concerned, having more survivability is always welcome.
Create a black hole with your ghosts a short distance ahead, which pulls enemies towards it before exploding after a while. Deals high damage if all hits connect, especially the last few ticks.
Summons a few ghosts which charge forward, damaging and pushing enemies back. Very similar to Beast Parade, only this time you do not move along with the ghosts.
This skill is also geared towards SA destruction instead of damage unlike Beast Parade. Very long animation lock if you do not dodge cancel, but do take note that dodge cancelling while in the air costs 40 SG instead of 20, and does not provide an iframe.
Main crowd control skill. Deals high damage as well if all hits connect within the time limit. Create a marsh of ghosts in front of Stella.
Cannot move while in this state, till either the timer runs out, or you dodge cancel. Pulls enemies into the marsh while damaging them with [LMB], while stunning and launching enemies into the air with a single blow at the centre of the marsh with [RMB].
Summons 4 speakers in the 4 diagonal corners relative to where Stella is facing, which you can use to attack enemies with. You are invincible for the entire skill duration, but you cannot move or dodge cancel out of it early.
Press [LMB] to attack with the 2 left speakers. Press [RMB] to attack with the 2 right speakers. Might be a placebo effect, so if anyone could clarify, that would be good.
Skill build: Jin Seipatsu. Since some of Jin's skills have added effects or increased damage when used after a successful counter, I'll be adding a [Strengthenable] marker to those skills, with a description and rank added behind it so that you can prioritise what skills to use under the Strengthened buff e.
While on the ground, smash the ground with your leg, creating a radial shockwave that stuns surrounding enemies. While in the air, do a superman punch forward towards the ground, also creating a radial shockwave but doesn't stun.
You will only notice an SG gain when the attack lands on multiple enemies, so Lvl at your own discretion. While running, executes a dropkick on enemies to knock them back.
Has a brief windup animation, therefore leaving you vulnerable especially if you miss the kick. Not worth investing points in this, but if you really want to go ahead.
Afaik, this damage reduction stacks multiplicatively with gear mitigation, not additively. Seeing how Jin relies heavily on skills with long animations, definitely not a bad idea to max this.
Knocks enemies up. Tap [RMB]x3 tap each time when the previous animation ends to activate a subsequent combo.
Your highest DPS skill till midgame, though with a really lengthy animation to get all the damage out. Max it for the extension.
Extension Upper:? Personally haven't seen this skill in action even after watching other players play, so I'm assuming it's not good.
Based on the screenshot in the tooltip, it seems to add a multi hit attack at the end of Glory Upper's entire combo.
Unsure about the range, but SA destruction values is definitely higher than the other extension. Lvl this at your own risk.
Slam yourself into the enemy, and tapping [RMB]x2 will activate 2 subsequent combos. Deals moderate damage especially if you land the entire combo.
Your main reliable source of SG gain in combat, but the SG gain only applies to the 2 subsequent combos and not on the slam attack.
Short cooldown so you can spam this relatively often. Max this if you have spare SP. Do a somersault while jumping forwards to kick the ground when you land, knocking surrounding enemies up.
Recovers SG when hitting enemies, but not a lot. You are invincible during the counter animation. Core skill of Jin though made useless by certain game combat mechanics which I will try to go into detail about in the spoiler below.
Even though the game states that short-ranged attacks will be countered by this skill, certain attacks do not classify as short-ranged attacks like enemy grapple skill and therefore you will still take damage, while certain seemingly long-ranged attacks can be countered.
There is no definitive list that I can provide to show which attacks can or cannot be countered, so you can only learn through experience.
On a side note: can this game make up it's goddamn mind??? Adds a stun effect on successful hit when countering.
Bosses cannot be stunned so idk why would anyone even bother taking this. Much more useful than the other extension, since you get increased SA destruction values on successful hit when countering.
Very powerful VS melee bosses since following up with a Strengthened attack will blow a hole in them.
Main crowd control ability. Pulls surrounding enemies in a large area towards you, while applying a Taunt debuff for 20 seconds on them so that they will only target you if there are allies around.
You also get a Defense buff that increases per Lvl, but keep in mind that the buff affects your base Defense and not your total Defense, so it's pretty useless at endgame.
Combo with Counter Attack to ensure you will get hit and therefore activate the Strengthen buff. For those who don't yet know, evading only halves the damage taken and not completely, so it's not worth wasting SP to max Spirit Surge just to get this debuff.
Secondary crowd control skill. Pull enemies in a large cone-shaped area in front of you, and then hit them, dealing light damage and inflicting Stun for 3 seconds.
Lengthy animation before the stun is applied, so be wary when using against Super Armored elites.
Changes the skill such that instead of hitting enemies after the pull, you unleash a multi hit orb of energy that damages enemies over time while constantly inflicting a 3 second Stun till it disappears.
Useful for keeping enemies in 1 spot for a short period of time provided you don't attack them and push them away from the orb.
Max Lvl for more damage per tick. Hold the skill key to begin charging your gauntlets up to 3 levels, then unleash a devastating punch forwards.
Damage increases per charge level. Deals rather high damage, but will only truly shine i. Changes the skill effect to shoot a ball of energy forwards instead.
Has an overall lower damage than the other extension, but if you want another long-ranged skill, go ahead and max this.
Increases the forward attack range so that you can hit more enemies. Also further increases Spirit Explosion's already top tier damage when Strengthened even further.
Fire a small burst of kamehameha forward to stun enemies for 3 seconds while being pushed back by the recoil. Imo not a useful skill for a melee-based character since you would want to be up close and personal instead of being far away.
Would only advise to Lvl 1 it to use in your combos if you so wish to. Throw fire spheres forwards up to a certain range, exploding upon contact with an entity.
Deals high damage if all spheres hit a target. Since the explosions have a rather small radius, it's not very effective against multiple enemies who are spread out in a line.
Highest DPS skill outside of Strengthened skills at max charge. Hold the skill key to charge a mini spirit bomb up to 3 levels, creating an explosion with increasing damage and radius per charge level when it hits the ground.
Spam this without charging during Big Plastica's golden ball effect. Charging is also significantly faster than all other charged skills in the game.
Slows the travel speed of the spirit bomb a little, but now pierces and damages enemies along the way before exploding when hitting the ground.
Very OP party buff. Highest sustained DPS skill, though with it's fair share of drawbacks. Enter a punching stance, rapidly tapping [LMB] to strike with both fists alternatively while moving slightly forward.
You cannot move while in this state, and cannot dodge cancel any part of it. Only way you can end this stance is to finish performing the finishing attack, which therefore makes you very vulnerable if used outside of Fusion Armor's effects.
Pound the ground with your gauntlets, while calling down energy gauntlets from the sky to cause wide explosions in the area. Invincible throughout the entire animation, while doing high damage if all exploisons hit a target.
Skill build: Iris Yuma. While on the ground, grind your hammer against the floor to damage enemies in range and gain a fire buff for 10 seconds at max Lvl not sure what it does but I assume it's a damage buff.
The SG recovery only applies after you bring your hammer back up, so don't dodge cancel the animation too early. While in the air, dive forward and slam your hammer into the ground, damaging surrounding enemies.
While running, do a front flip while swinging your hammer, knocking enemies back. Allows you to gain SG while keeping enemies at bay.
Rapid Attack:? Therefore, I leave it up to you to choose if it's worth it or not. Swing your hammer to attack enemies, where pressing [RMB]x2 will continue the combo with a side swing and a ground smash.
Deals low damage for its lengthy cast time. Extension Continuous Explosion:? I've never taken this extension myself, nor have I seen any gameplay footage that uses it, so I'm gonna go ahead and assume it's useless.
Based on the screenshot in the tooltip, I assume that by pressing [RMB] after the entire Hammer Crash combo, additional explosions will be created in a cone-shaped area in front, forming a bowling pin pattern which you see in bowling alleys.
Take at your own risk. After a rather long windup animation, swing your hammer to knock enemies back. Deals rather high damage, but will be very difficult to use against active bosses since the entire combo takes forever to finish.
Ihr wisst nicht, welchen Helden ihr in SoulWorker spielen sollt? Unser Guide hilft euch, die richtige Wahl zu treffen. Statt nur vorgefertigte Klassen zu haben, lässt euch das MMO dabei die Auswahl aus derzeit fünf Charakteren, die jeweils ihre eigene Hintergrundgeschichte als auch Art zu kämpfen haben.
Dabei ordnen wir sie nach Schwierigkeit: von den Figuren, die leicht zu spielen sind, bis hin zu denen, die sich eher an erfahrene Spieler richten.
Concentrating on these feelings activates abilities that are rich in effects for defense or attack using class-specific weapons.
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SoulWorker Overview. FEATURES Enthralling Anime story based on humanity's battle for survival Hordes of enemies threaten the barely standing world of SoulWorker: There's not only beasts from other dimensions, but also a private military conglomerate and other power-thirsty peoples trying to wipe out all of humanity.
Four classes at launch At launch there'll be four classes to choose from, each radiating a true Anime feel.